![]() Pricedown is the font originally used Grand Theft Auto: San Andreas. ![]() Both fonts used are unofficial, fan-made recreations.įunctionality: Local system time display and potential heist payout indicatorĬreated: Text-only. Season, date, and time are determined by your local system time.Ĭreated: Recreated from screenshots and wiki images (). I do not retain or track this information in any way, and the only identification in the query is your IP. Note: This HUD element sends HTTP queries to and in order to determine the weather at your location, by lat/lon. Upheaval is the font originally used in The Binding of Isaac.įunctionality: Date/weekday display, local system time, daylight indicator, weather indicator, season indicator, potential heist payout indicator, health bar, energy bar (sprint meter). Includes characters from LEGO Star Wars and LEGO Batman, as well as featuring unrelated characters, such as Dante from the Devil May Cry series, and Weiss Schnee from RWBY.įunctionality: Displays a character portrait, which is randomly chosen at the start of each game no informational functionalityĬreated: Various (Both unofficial fanmade content and from in-game screenshots)įunctionality: Hearts displays health, Coins counter represents potential heist payout indicator (display capped at 99), Bombs counter represents throwables count (display capped at 99), Keys counter represents deployables count (display capped at 99). Position: Top left of screen (below Civilization) Position: Top left and top right corners of screen (Link to thread is () direct download link has since been removed) Position: Left and right sides of screen (distributed)Ĭreated: Converted from recreated, unofficial fanmade assets, which I did not make. Position: Second from right side of screen, middle ("TOWERS") The HUD animation sequence itself was also entirely recreated from scratch in code by myself. No informational functionality.Ĭreated: ALL images used in this HUD element were completely recreated from scratch, with the following exceptions: The fonts "Neue Haas Grotesk" (bold and normal) and "Cromwell NF" were taken from Destiny 2's game files the crucible two-headed phoenix logo was found on Google images. This can happen multiple times, until you reach max valor, at which point it will cease to occur any longer. At certain levels of valor points, you will "rank up", playing the highly screen-obscuring HUD animation (visible in preview). ![]() (Center of screen, conditional)įunctionality: Each kill you get awards you a certain amount of "valor" points. Eurostile Ext is the font originally used in Rocket League's boost meter. Font is Eurostile Ext, which is included in PD2's files. Position: Bottom right of screen (above DOOM HUD)įunctionality: Counter + visual display for stamina (sprint meter).Ĭreated: Recreated from scratch (with references). Fonts "TF2" and "TF2 Build" were taken from the game's files. Position: Bottom of screen (above DOOM HUD)įunctionality (left to right): Counter + visual display for health, counter for magazine ammo and reserve ammoĬreated: Converted from source material (from ). Upheaval is not the font originally used in DOOM, and is simply a semi-look-alike font I chose, since I did not have time to find or replicate a suitable recreation of DOOM's font. The mod contains code to let him "look" towards the source of damage, and change the character portrait while you are in combat (have been firing for 2 seconds or longer), but this code is not currently functional, as I ran out of time.Ĭreated: Converted + recreated from various screenshots. Doomguy's portrait looks around in-game as you play, and changes with his health. In no particular order:įunctionality (left to right): Counter for magazine ammo, health counter (ratio % out of 100), and armor counter (ratio % out of 100). Some HUD elements were reconstructed from scratch using screenshots as reference, and others were slightly modified or simply copypasted from screenshots wholesale, depending mainly on the functionality of the HUD element in question.ĭescription of each HUD element, its functionality, and origin (not including Halo: Reach elements). The exceptions are mainly games I don't really play, or where the information would not easily translate to PAYDAY 2. I made almost every single HUD element in this mod functional if I could, in any way I could. Shown in the video, but not included, is () the Halo: Reach-inspired HUD mod for PAYDAY 2. ***Shows you all the information you need while taking up as little space as possible.***
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